Thursday, 30 August 2012

Project two begins...

So I started investigating user interfaces today...the web gave me some definitions and started the researching...

user interface

Abbreviated UI, the junction between a user and a computer program. An interface is a set of commands or menus through which a user communicates with a program. A command-driven interface is one in which you enter commands. A menu-driven interface is one in which you select command choices from various menus displayed on the screen.

I think we will be using menu-driven interfaces.

I found something on Smashing Magazine called "8 Characteristics of Successful User Interfaces"

It needs to be:

1. Clear
2. Concise
3. Familiar
4. Responsive
5. Consistent
6. Attractive
7. Efficient
8. Forgiving

I think number seven had some good points I need to think about for this project....

"A good interface should allow you to perform those functions faster and with less effort. Now, 'efficient' sounds like a fairly vague attribute -- if you combine all of the other things on this list, surely the interface will end up being efficient? Almost, but not quite. What you really really need to do to make an interface efficient is to figure out what exactly the user is trying to achieve, and then let them do exactly that without any fuss. You have to identify how your application should 'work' -- what functions does it need to have, what are the goals you're trying to achieve? Implement an interface that lets people easily accomplish what they want instead of simply implementing access to a list of features. "

Also, the clear and concise are one in the same really. If you can communicate clearly with less words, you do it, otherwise your page will be extra cluttered with instructions. Nobody likes reading paragraphs when they can read a few words and understand.

Also interesting that familiar is so important - I guess without thinking I had imagined using something that has been done before so that the user knows instinctively how to use it.

In the comments on this page someone has added a number 9 which they have defined as scalable/Flexible/ Maintainable and talks about how UI's are important that they can be flexible enough to keep up with changes in web and design, but this isn't really an issue for me and this project, which its interesting to know. Also number 8 was commented as being the only one which requires a lot of "back-end work", luckily this one I wont really need to worry about either - unless I want to show that in a  pathway, but I wouldn't because it makes my interface seem hard to use!

The boys in class had some ideas about using tape, or a red line to follow on your phone.. I like these ideas but they seem hard to do in terms of the tape one on the ground. I have no idea how it might work at the moment, but surely it doesn't need to have something physical, and can entirely be an app. People should get an experience from your interface, but I think entirely phone based is the bed option. Everybody has there phones on them at all times, and if you are lost and need to get somewhere, that's the tool you are going to use.

Anyway, interesting stuff for now!

Friday, 24 August 2012

Final choices

So below are the final image I chose. I wanted to go for a simple transition that was obvious, but also very structured to very noisy. I also wanted to keep part of the page untouched by the variations because I feel like it doesn't need to cover the whole page to be noisy. Yay!






Unfortunately even small, only three images fit across - so you have two lines of two instead:)

Wednesday, 22 August 2012

Final ideas

Now that I have decided what my colour palette will be I have to sort out the actual images I am going to use, and which format etc.

Today I did a test print of a jpg and it was ok, so I'm confident the colours will be good. I changed the background ever so slightly as it wasn't coming up very well in the prints.

Also, a comment from Angela re the last board has made me think maybe I wont go to crazy on the last board. She thought there was too big a jump from the 3rd to the 4th, and that the opacity was too low so I have toned down the last board. Although this feedback was the opposite to Steven who thought I should push it even further. Sorry Steven. :) I did try some rotations, but it didn't work out very well, as I lost a lot of my shapes, so I will play more with that when time permits. For now here are some examples of finals. I just need to choose some pics now!






















Colour play


So I have done much more that I have posted so far but it takes to long to load! SO for now, I will post the colour plays I did yesterday, and then the final colours I chose....woo!

























































So I have done much more that I have posted so far but it takes to long to load! SO for now, I will post the colour plays I did yesterday, and then the final colours I chose....woo!